@startuml
sprite $linode [48x48/16] {
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000000000803EFFFFFFFE60063AFFCA002CFFFC208000000
0000000005301CFFFFF800005FFFFFF80006E80026000000
00000000016000AFFA1000005FFFFFFFD300800044000000
0000000000800009400000004FFFFFFFFF40800061000000
0000000000800005200000003FFFFFFFF860800190000000
0000000000700003500000003FFFFFFD2250803900000000
00000000003700007000000059EFFF800380867000000000
000000000003700080000008501CE4000479C40000000000
0000000000005900800004EC100260000520100000000000
000000000005FFA080009FFFE20260000710000000000000
000000000007EFFB803DFFFFC80260006700000000000000
0000000000045DFFEAFFFFF8080260084000000000000000
00000000000071DFFFFFFE400C5161920000000000000000
000000000000801CFFFFB1000859A9000000000000000000
0000000000008001CFF60000080360000000000000000000
00000000000061001C200000080000000000000000000000
000000000000280008000000180000000000000000000000
000000000000037007100003800000000000000000000000
000000000000004604300067000000000000000000000000
000000000000000562500840000000000000000000000000
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000000000000000000300000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA_LINODE(_alias) ENTITY(rectangle,black,linode,_alias,FA LINODE)
!define FA_LINODE(_alias, _label) ENTITY(rectangle,black,linode,_label, _alias,FA LINODE)
!define FA_LINODE(_alias, _label, _shape) ENTITY(_shape,black,linode,_label, _alias,FA LINODE)
!define FA_LINODE(_alias, _label, _shape, _color) ENTITY(_shape,_color,linode,_label, _alias,FA LINODE)
skinparam folderBackgroundColor<<FA LINODE>> White
@enduml